Books, Culture, Film, Gaming, TV & Radio

Why do some finales leave us dissatisfied?

Reading on Broadway, Oct 6, 2007, by Michele Markel Connors (3008x1692)Endings are tricky affairs, particularly for fiction and screenwriters.

They don’t always need to be comfortable or straightforward. In fact, they shouldn’t be. No matter what the medium, you expect the author to fulfil a sort of unwritten agreement that, at the end of it all, you will have gained something from taking the time to engage with their story. That could be as simple as learning something new (as the classic parables of old do) or it could be more personal (learning deep truths about the nature of life or society through the eyes of a character you identify with).

Endings and why some of them leave us dissatisfied have been on my mind recently, since finishing the finales to several video games and fiction series. Both mediums have presented me with examples of endings that livid up to my expectations and others that fell short.

Books, Culture, Gaming

WildStorm dispersed by DC

I had a feeling dire things were afoot when I took a peek at WildStorm’s release schedule for the early 2011 to find half of their original books and planned licensed releases had been unlisted.

Well, it turns out DC WildStorm is no more.

WildStorm began as an independent comic publisher in 1992, founded by Jim Lee – a prolific comic book artist, writer and publisher. The company created several of its own series, including WildC.A.T.S. and Stormwatch, as well publishing independent works, like Warren EllisTwo-Step and Planetary, plus David Tischman and Philip Bond’s Red Herring.

Lee sold WildStorm to DC Comics in 1998, where it continued as a DC imprint. Since then the imprint has gone through several changes of direction, with the biggest possibly being it’s focus on licensed properties in the latter half if it’s life. Series like A Nightmare on Elm Street and Friday the 13th, as well as being one of the first comic publishers to be part of the transmedia movement, with novels and miniseries for Heroes, Fringe, Chuck, Push and Star Trek to name a few.

And WildStorm knew how to play things smart, announcing upcoming licensed comics with scarcer-than-Batman’s-utility-belt issue #0 previews to get collectors drooling at Comic Con. I’m still holding out for several of them myself.

It was through their comic book expansions of video games that I found my entry into WildStorm. Back in October 2008, I had my first taste of the brand from their recently released Gears of War series. Since that time, I’ve picked up more video game-based comic books from WildStorm than any other publisher, like Mirror’s Edge, Dante’s Inferno, Resistance, Prototype and Resident Evil.

I still have several of their current video game series on order, including Assassin’s Creed, God of War and Ratchet & Clank. I’m anxious to see these series completed, so it is a relief to hear that WildStorm’s remaining series and possible future ones will be published by DC Comics.

WildStorm may be gone, but it’s ushered in a new era of video game-related tie-ins which looks set to continue. Though a lot of them do end up feeling like shameless merchandise, the occasional bright lights are well worth looking out for.