On planet Rilgar, one of two game areas available in the demo for Ratchet & Clank, there is a seemingly impassable tunnel. This tunnel, a platforming gauntlet made all the more desperate by the pressure of a rising water level, can only be passed with a combination of gadgetry, mechanical understanding and flawless timing. Most first-timers aren’t capable of making it through this treacherous challenge with anything approaching casual decorum. But once you attain the skill and understanding to master it, you appreciate this formative sci-fi character action game more keenly than when you first took a chance on its fuzzy-eared protagonist and his robotic sidekick.
Few video games have a single level that has evolved with the franchise itself quite like Ratchet & Clank’s Metropolis. This towering, planet-wide city of the future made its appearance in the series’ debut on the PlayStation 2, and has since reappeared in future iterations, becoming more visually impressive each time.
One fantasy that never ceases to permeate my mind is imagining what the distant future will be like. There’s the desolate vision of future London, something which I relish the thought of exploring – although the reality may turn out to be less bearable thanks to mutated savages and barely enough electricity for warm showers.
Here’s something for all you collectors out there: one-of-a-kind Ratchet & Clank vinyl sculpts created by Jason Freeny and approved by Insomniac Games themselves.
Well, hot damn. Sign me up quick and mail me to Bogon.
Going to have to do some reminiscing about when I first saw the GDC 2006 announcement trailer for Ratchet & Clank’s PS3 debut. In good time thought, for now check out the press release for the all-new Ratchet & Clank: A Crack in Time. Yeah!