Ratchet & Clank’s Metropolis: fourth time’s the charm

Ratchet and clank, PS4, screenshot 04 (1920x1080)Few video games have a single level that has evolved with the franchise itself quite like Ratchet & Clank’s Metropolis. This towering, planet-wide city of the future made its appearance in the series’ debut on the PlayStation 2, and has since reappeared in future iterations, becoming more visually impressive each time. Continue reading

Moments We Remember: Aaron Lee on Shadow of the Colossus

Chronicling stories of how gaming has changed us – one moment at a time
Shadow of the Colossus, Avion 00 Arena (1833x1030)~ How to get involved and share your own special gaming moment ~

Title: Shadow of the Colossus (Sony, 2005)
Format: PS2
Spoilers: mild, gameplay-related

I’ve got the measure of this, I thought naïvely, urging the Link-like adventurer, Wander, and his horse, Agro, on through a narrow uphill path in Shadow of the Colossus. This is a game about atmosphere, sacrifice and wonderment. It’s minimalist because it is totally focused on delivering its narrative – which is shown more than spoken – and gameplay in as graceful a manner as you could wish for back in 2005. Continue reading

Introducing Moments We Remember

Chronicling stories of how gaming has changed us – one moment at a time
Gaming at home, Aug 15, 2009, by Maria Morri (1920x1080)I’m about to embark on a journey with this post – and I’ll need your help. This journey will either lead to a honeycomb of new tales and new faces, or it will peter out and be assigned to the graveyard of faded feature ideas. So on that jolly note, here goes.

Real-life story features in game magazines and websites are some of my favourite. They are the ‘My Favourite Game’ articles. The community spotlights that were previously so common on GameSpot and IGN before social media killed forums. The career spotlights in the likes of Develop magazine. Or, occasionally, the one-off posts by guest writers who give you a whole new perspective on a game or genre. Continue reading

Conservative consoles: probing the shortage of original exclusives on PS4 and Xbox One

Xbox One / PS4 comparison, Nov 20, 2013, Mark Farrell (1280x720)The complexities of the modern console game have not had a positive effect on the number of original or exclusive titles for PS4 and Xbox One owners to play, so far, this generation.

This week, Naughty Dog told PlayStation fans, via the PlayStation Blog, that Uncharted 4: A Thief’s End, Sony’s flagship PS4 release for this holiday season, has been delayed until 2016. Giant Bomb’s Jeff Gerstmann wrote an article about how scant both PS4 and Xbox One’s 2015 retail release lists currently look. Granted we’ve not been hit with the annual dollop of E3 announcements, but, despite grand promises, the current generation of game consoles have been plagued by a dearth of specially-created software worthy of their processing power and feature sets. Continue reading

PlayStation: memorable moments in video game marketing

PlayStation symbols ad, SCEA, Jun 7, 2005, by David WulffMarketing and advertising can trigger memories just as the brands and products they are promoting can.

And even though marketers are responsible for many of us buying piles of tat we don’t need, interest in television shows such as drama series Mad Men or a magazine documentary such as Channel 4’s Top 100 TV Adverts (2003) shows you don’t have to be a fresh-faced marketing wannabe to be interested in the advertising that populates our world or the creativity that’s gone into making them. Continue reading