Replay: MediEvil 2

MediEvil 2, characters art 02 (1920x1080)Publisher: SCE  Developer: SCE Cambridge Studio  Format: PS1  Release: 2000

It’s ironic, really. For a game about battling ghoulish creatures in typically disquieting surroundings, the scariest part about MediEvil 2 was facing up to its many nightmarish foes. I mean that literally, because lining up the broad sword-swings and crossbow bolts of bony protagonist, Sir Daniel Fortesque, with the rotting, uncoordinated corpses that stand in his way is tougher than juggling with pumpkins. Continue reading

Moments We Remember: Barry Nugent on Metal Gear Solid

Chronicling stories of how gaming has changed us – one moment at a timeMetal GearSolid, PS1, 041, Psycho Mantis (1600x900)Title: Metal Gear Solid (Konami, 1998)
Format: PC, PS1
Spoilers: mild, gameplay-related

Today we’ve got a reflection on Metal Gear Solid, which is still recognised as one of the most ground-breaking titles in interactive entertainment bar none, from sci-fi and fantasy aficionado and co-host of the Geek Syndicate podcast, Barry Nugent.

The first 3D outing for the Metal Gear series, on the original PlayStation, is one that lives long in the memory of those who played it in the late 90s. Nugent’s recount of Solid Snake’s battle with the mind-reading Psycho Mantis is particularly special because game creator, Hideo Kojima, and his team, were pulling tricks that extended outside of the game, right into your hands and the hardware in front of you. Continue reading

Moments We Remember: Daryl Baxter on Tomb Raider II

Chronicling stories of how gaming has changed us – one moment at a timeTomb Raider II (PC), Venice, Bartoli, 016 (900x506_Title: Tomb Raider II (Eidos, 1997)
Format: PC, PS1
Spoilers: mild, gameplay-related

Daryl Baxter looks back on one of the defining video game series of the 1990s: Tomb Raider. The second game in this world-conquering, British-designed game series was renowned for gymnastics, pistol posing and giving that nosey butler a right bruising. It was, and perhaps still is, Ms Croft’s best-loved adventure. Continue reading

Moments We Remember: Madtyger on Spyro the Dragon

Chronicling stories of how gaming has changed us – one moment at a timeSpyro the Dragon, 01 (1024x576)Title: Spyro the Dragon (Sony / Universal Interactive, 1998)
Format: PS1

Madtyger shares her take on the titular purple dragon that opened her eyes to the wonders of video game stories. Continue reading

Moments We Remember: Zane Diego on Driver 2

Chronicling stories of how gaming has changed us – one moment at a timeDriver 2 screenshot 02, on foot (590x320)Title: Driver 2: Back on the Streets (Infogrames, 2000)
Format: PS1

This week we have a video from Zane Diego about his memories of Driver 2.

Released at the turn of the century, Driver 2 was the sequel to Reflections’s groundbreaking 3D driving game for the original PlayStation. Back then, the maze of city streets and ever-changing traffic conditions in this open world game made for some of the most exciting virtual car chases possible on any platform. Well worth it for the ludicrously-fun anything-goes mode (Take a Ride) alone.

Sure, it was no GTA III, but it still left a major impression on many players, as Zane explains. Continue reading

Introducing Moments We Remember

Chronicling stories of how gaming has changed us – one moment at a time
Gaming at home, Aug 15, 2009, by Maria Morri (1920x1080)I’m about to embark on a journey with this post – and I’ll need your help. This journey will either lead to a honeycomb of new tales and new faces, or it will peter out and be assigned to the graveyard of faded feature ideas. So on that jolly note, here goes.

Real-life story features in game magazines and websites are some of my favourite. They are the ‘My Favourite Game’ articles. The community spotlights that were previously so common on GameSpot and IGN before social media killed forums. The career spotlights in the likes of Develop magazine. Or, occasionally, the one-off posts by guest writers who give you a whole new perspective on a game or genre. Continue reading

Conservative consoles: probing the shortage of original exclusives on PS4 and Xbox One

Xbox One / PS4 comparison, Nov 20, 2013, Mark Farrell (1280x720)The complexities of the modern console game have not had a positive effect on the number of original or exclusive titles for PS4 and Xbox One owners to play, so far, this generation.

This week, Naughty Dog told PlayStation fans, via the PlayStation Blog, that Uncharted 4: A Thief’s End, Sony’s flagship PS4 release for this holiday season, has been delayed until 2016. Giant Bomb’s Jeff Gerstmann wrote an article about how scant both PS4 and Xbox One’s 2015 retail release lists currently look. Granted we’ve not been hit with the annual dollop of E3 announcements, but, despite grand promises, the current generation of game consoles have been plagued by a dearth of specially-created software worthy of their processing power and feature sets. Continue reading

PlayStation: memorable moments in video game marketing

PlayStation symbols ad, SCEA, Jun 7, 2005, by David WulffMarketing and advertising can trigger memories just as the brands and products they are promoting can.

And even though marketers are responsible for many of us buying piles of tat we don’t need, interest in television shows such as drama series Mad Men or a magazine documentary such as Channel 4’s Top 100 TV Adverts (2003) shows you don’t have to be a fresh-faced marketing wannabe to be interested in the advertising that populates our world or the creativity that’s gone into making them. Continue reading