It’s ironic, really. For a game about battling ghoulish creatures in typically disquieting surroundings, the scariest part about MediEvil 2 was facing up to its many nightmarish foes. I mean that literally, because lining up the broad sword-swings and crossbow bolts of bony protagonist, Sir Daniel Fortesque, with the rotting, uncoordinated corpses that stand in his way is tougher than juggling with pumpkins.
Today we’ve got a reflection on Metal Gear Solid, which is still recognised as one of the most ground-breaking titles in interactive entertainment bar none, from sci-fi and fantasy aficionado and co-host of the Geek Syndicate podcast, Barry Nugent.
The first 3D outing for the Metal Gear series, on the original PlayStation, is one that lives long in the memory of those who played it in the late 90s. Nugent’s recount of Solid Snake’s battle with the mind-reading Psycho Mantis is particularly special because game creator, Hideo Kojima, and his team, were pulling tricks that extended outside of the game, right into your hands and the hardware in front of you.
Daryl Baxter looks back on one of the defining video game series of the 1990s: Tomb Raider. The second game in this world-conquering, British-designed game series was renowned for gymnastics, pistol posing and giving that nosey butler a right bruising. It was, and perhaps still is, Ms Croft’s best-loved adventure.
This week we have a video from Zane Diego about his memories of Driver 2.
Released at the turn of the century, Driver 2 was the sequel to Reflections’s groundbreaking 3D driving game for the original PlayStation. Back then, the maze of city streets and ever-changing traffic conditions in this open world game made for some of the most exciting virtual car chases possible on any platform. Well worth it for the ludicrously-fun anything-goes mode (Take a Ride) alone.
Sure, it was no GTA III, but it still left a major impression on many players, as Zane explains.
Chronicling stories of how gaming has changed us – one moment at a time
I’m about to embark on a journey with this post – and I’ll need your help. This journey will either lead to a honeycomb of new tales and new faces, or it will peter out and be assigned to the graveyard of faded feature ideas. So on that jolly note, here goes.
Real-life story features in game magazines and websites are some of my favourite. They are the ‘My Favourite Game’ articles. The community spotlights that were previously so common on GameSpot and IGN before social media killed forums. The career spotlights in the likes of Develop magazine. Or, occasionally, the one-off posts by guest writers who give you a whole new perspective on a game or genre.
This week, Naughty Dog told PlayStation fans, via the PlayStation Blog, that Uncharted 4: A Thief’s End, Sony’s flagship PS4 release for this holiday season, has been delayed until 2016. Giant Bomb’s Jeff Gerstmann wrote an article about how scant both PS4 and Xbox One’s 2015 retail release lists currently look. Granted we’ve not been hit with the annual dollop of E3 announcements, but, despite grand promises, the current generation of game consoles have been plagued by a dearth of specially-created software worthy of their processing power and feature sets.
And even though marketers are responsible for many of us buying piles of tat we don’t need, interest in television shows such as drama series Mad Men or a magazine documentary such as Channel 4’s Top 100 TV Adverts (2003) shows you don’t have to be a fresh-faced marketing wannabe to be interested in the advertising that populates our world or the creativity that’s gone into making them.