Culture, Gaming

Replay: Ratchet & Clank

Ratchet & Clank (PS2, 2002), 600x463Publisher: SCE  Developer: Insomniac Games  Format: PS2  Release: 2002

On planet Rilgar, one of two game areas available in the demo for Ratchet & Clank, there is a seemingly impassable tunnel. This tunnel, a platforming gauntlet made all the more desperate by the pressure of a rising water level, can only be passed with a combination of gadgetry, mechanical understanding and flawless timing. Most first-timers aren’t capable of making it through this treacherous challenge with anything approaching casual decorum. But once you attain the skill and understanding to master it, you appreciate this formative sci-fi character action game more keenly than when you first took a chance on its fuzzy-eared protagonist and his robotic sidekick.

Culture, Gaming

Moments We Remember: Daryl Baxter on Tomb Raider II

Chronicling stories of how gaming has changed us – one moment at a timeTomb Raider II (PC), Venice, Bartoli, 016 (900x506_Title: Tomb Raider II (Eidos, 1997)
Format: PC, PS1
Spoilers: mild, gameplay-related

Daryl Baxter looks back on one of the defining video game series of the 1990s: Tomb Raider. The second game in this world-conquering, British-designed game series was renowned for gymnastics, pistol posing and giving that nosey butler a right bruising. It was, and perhaps still is, Ms Croft’s best-loved adventure.