Moments We Remember: Barry Nugent on Metal Gear Solid

Chronicling stories of how gaming has changed us – one moment at a timeMetal GearSolid, PS1, 041, Psycho Mantis (1600x900)Title: Metal Gear Solid (Konami, 1998)
Format: PC, PS1
Spoilers: mild, gameplay-related

Today we’ve got a reflection on Metal Gear Solid, which is still recognised as one of the most ground-breaking titles in interactive entertainment bar none, from sci-fi and fantasy aficionado and co-host of the Geek Syndicate podcast, Barry Nugent.

The first 3D outing for the Metal Gear series, on the original PlayStation, is one that lives long in the memory of those who played it in the late 90s. Nugent’s recount of Solid Snake’s battle with the mind-reading Psycho Mantis is particularly special because game creator, Hideo Kojima, and his team, were pulling tricks that extended outside of the game, right into your hands and the hardware in front of you. Continue reading

Moments We Remember: David Thomson on Lemmings

Chronicling stories of how gaming has changed us – one moment at a timeLemmings (1991), Psygnosis cover (682x384)Title: Lemmings (Psygnosis, 1991)
Format: Amiga, Atari ST, PC, various formats

Moments We Remember returns with a reflection on Lemmings from game developer, David Thomson. Continue reading

Moments We Remember: Sarah Woodrow on Bomberman

Chronicling stories of how gaming has changed us – one moment at a timeSarah Woodrow, Utopian World of Sandwiches (800x450)Title: Saturn Bomberman (Sega, 1997)
Format: Saturn

The power that games have to bring people together isn’t celebrated enough. Certainly, the most memorable games – be they single-player adventures or ones built for couch multiplayer sessions that make you forget where the time has gone – are the ones that help us bond.

Today’s guest, Sarah Woodrow, one half of indie game studio, Utopian World of Sandwiches, thinks so. Below, Woodrow explains how her time spent playing Bomberman, on Sega Saturn, with her friends in college, inspired the kind of video games she and her husband have gone on to make. Continue reading

Moments We Remember: Candy Explosives on Alien: Isolation

Chronicling stories of how gaming has changed us – one moment at a timeAlien: Isolation, Oct 7, 2014, screenshot, 01 (1920x1080)Title: Alien: Isolation (Sega / 20th Century Fox, 2014)
Format: PC, PS3, PS4, Xbox One, Xbox 360
Spoilers: None

Today’s game has dramatically changed the life of our guest poster, who recently left her nine-to-five job to become a full-time video streamer.

That game is Alien: Isolation, created by the talented team at British developer, Creative Assembly. Continue reading

Moments We Remember: Daryl Baxter on Tomb Raider II

Chronicling stories of how gaming has changed us – one moment at a timeTomb Raider II (PC), Venice, Bartoli, 016 (900x506_Title: Tomb Raider II (Eidos, 1997)
Format: PC, PS1
Spoilers: mild, gameplay-related

Daryl Baxter looks back on one of the defining video game series of the 1990s: Tomb Raider. The second game in this world-conquering, British-designed game series was renowned for gymnastics, pistol posing and giving that nosey butler a right bruising. It was, and perhaps still is, Ms Croft’s best-loved adventure. Continue reading

Moments We Remember: Madtyger on Spyro the Dragon

Chronicling stories of how gaming has changed us – one moment at a timeSpyro the Dragon, 01 (1024x576)Title: Spyro the Dragon (Sony / Universal Interactive, 1998)
Format: PS1

Madtyger shares her take on the titular purple dragon that opened her eyes to the wonders of video game stories. Continue reading

Moments We Remember: Zane Diego on Driver 2

Chronicling stories of how gaming has changed us – one moment at a timeDriver 2 screenshot 02, on foot (590x320)Title: Driver 2: Back on the Streets (Infogrames, 2000)
Format: PS1

This week we have a video from Zane Diego about his memories of Driver 2.

Released at the turn of the century, Driver 2 was the sequel to Reflections’s groundbreaking 3D driving game for the original PlayStation. Back then, the maze of city streets and ever-changing traffic conditions in this open world game made for some of the most exciting virtual car chases possible on any platform. Well worth it for the ludicrously-fun anything-goes mode (Take a Ride) alone.

Sure, it was no GTA III, but it still left a major impression on many players, as Zane explains. Continue reading

Moments We Remember: David Osbon on World of Warcraft

Chronicling stories of how gaming has changed us – one moment at a timeWorld of Warcraft, 003 (800x450)Title: World of Warcraft (Blizzard, 2004)
Format: Mac, PC

In the first of our weekly guest pieces in the Moments We Remember series, Dave Osbon tells us about forming a guild in World of Warcraft, and why he still looks back fondly on memories of it. Continue reading