Endings are tricky affairs, particularly for fiction and screenwriters.
They don’t always need to be comfortable or straightforward. In fact, they shouldn’t be. No matter what the medium, you expect the author to fulfil a sort of unwritten agreement that, at the end of it all, you will have gained something from taking the time to engage with their story. That could be as simple as learning something new (as the classic parables of old do) or it could be more personal (learning deep truths about the nature of life or society through the eyes of a character you identify with).
Endings and why some of them leave us dissatisfied have been on my mind recently, since finishing the finales to several video games and fiction series. Both mediums have presented me with examples of endings that livid up to my expectations and others that fell short. Continue reading →
Killzone 2 is out. Now that’s four words I almost thought I may never write. It’s also a little strange writing this post about the game now, on its release day, when I haven’t a PS3 within 10 metres of me to play it. I never envisioned this would be how I would spend my day on the release of such a long-awaited title.
Well I’m not hugely bothered. In fact, I’ve already played the game for review, and had a fantastic time doing so. The whole atmosphere and concept that Guerrilla Games has created – in regards to assaulting this hostile world with a couple of trash-talking soldiers, arriving on some extremely vulnerable landing craft – is very exciting, to me that is. I don’t wish to say too much about the game itself, as it’s only just come out, but I would like to say a couple things about my own feelings towards Killzone 2’s journey from hype to home console. Continue reading →