When it launched alongside Sony’s first handheld game system in December 2004, Ridge Racer for PSP was a game out of its time. It was Namco’s attempt to recreate the technological leap that the series had signalled a decade earlier on the original PlayStation. It was also the Japanese development team’s chance to push against the current in the globalised racing market and reclaim its relevance. And it was a proposal that simple, neatly executed ideas were the ones that would work best on Sony’s powerful handheld.
This week we have a video from Zane Diego about his memories of Driver 2.
Released at the turn of the century, Driver 2 was the sequel to Reflections’s groundbreaking 3D driving game for the original PlayStation. Back then, the maze of city streets and ever-changing traffic conditions in this open world game made for some of the most exciting virtual car chases possible on any platform. Well worth it for the ludicrously-fun anything-goes mode (Take a Ride) alone.
Sure, it was no GTA III, but it still left a major impression on many players, as Zane explains.