Moments We Remember: Barry Nugent on Metal Gear Solid

Chronicling stories of how gaming has changed us – one moment at a timeMetal GearSolid, PS1, 041, Psycho Mantis (1600x900)Title: Metal Gear Solid (Konami, 1998)
Format: PC, PS1
Spoilers: mild, gameplay-related

Today we’ve got a reflection on Metal Gear Solid, which is still recognised as one of the most ground-breaking titles in interactive entertainment bar none, from sci-fi and fantasy aficionado and co-host of the Geek Syndicate podcast, Barry Nugent.

The first 3D outing for the Metal Gear series, on the original PlayStation, is one that lives long in the memory of those who played it in the late 90s. Nugent’s recount of Solid Snake’s battle with the mind-reading Psycho Mantis is particularly special because game creator, Hideo Kojima, and his team, were pulling tricks that extended outside of the game, right into your hands and the hardware in front of you. Continue reading

Moments We Remember: David Thomson on Lemmings

Chronicling stories of how gaming has changed us – one moment at a timeLemmings (1991), Psygnosis cover (682x384)Title: Lemmings (Psygnosis, 1991)
Format: Amiga, Atari ST, PC, various formats

Moments We Remember returns with a reflection on Lemmings from game developer, David Thomson. Continue reading

Favourite games of E3 2015

Uncharted 4, PS4, 01 EU 23/06/2015 (1920x1080)Best of E3 round-ups: they’re so subjective, aren’t they? But that’s not going to stop me doing one of my own.

Not being present at E3 2015, or played any of the games on display, a small selection of some of my personal favourites seems the most honest way to approach things. What follows are 10 of the games that impressed me at this year’s E3. Continue reading

E3 2015 news highlights

Nintendo, E3 2015 booth, 18/06/2015, by emr9801 (2048x1152)Given the number of announcements in the two weeks prior to E3 2015, I was afraid the show itself would struggle to offer up many surprises this year. But that didn’t prove to be the case. First Microsoft stepped up with its broadest line-up since the early days of the 360. Then, Sony follow it with a trio of well-wishers’ most wanted. And elsewhere new ideas are blossoming for the next generation systems at last.

Previously, I’ve felt pretty underwhelmed by all three of the current-gen consoles. But this E3 has given me, and others yet to pick up a PS4, Xbox One or Wii U, reason to take notice again. Here are some of my highlights from E3 2015. Continue reading

E3 2015 hopes

The Last Guardian, PS3, E3 2009 01 (1280x720)Following my four-part retrospective on the previous E3 shows to date, it’s time to look ahead to next week: E3 2015.

But rather than make short list of reasonably likely, yet entirely uninteresting predictions, I’ve decide to simply make a list of things I wish will be announced – however farfetched they may be – this E3 that will ease the, so far, dismal lack of variety this console generation. Continue reading

Ratchet & Clank’s Metropolis: fourth time’s the charm

Ratchet and clank, PS4, screenshot 04 (1920x1080)Few video games have a single level that has evolved with the franchise itself quite like Ratchet & Clank’s Metropolis. This towering, planet-wide city of the future made its appearance in the series’ debut on the PlayStation 2, and has since reappeared in future iterations, becoming more visually impressive each time. Continue reading

Moments We Remember: Sarah Woodrow on Bomberman

Chronicling stories of how gaming has changed us – one moment at a timeSarah Woodrow, Utopian World of Sandwiches (800x450)Title: Saturn Bomberman (Sega, 1997)
Format: Saturn

The power that games have to bring people together isn’t celebrated enough. Certainly, the most memorable games – be they single-player adventures or ones built for couch multiplayer sessions that make you forget where the time has gone – are the ones that help us bond.

Today’s guest, Sarah Woodrow, one half of indie game studio, Utopian World of Sandwiches, thinks so. Below, Woodrow explains how her time spent playing Bomberman, on Sega Saturn, with her friends in college, inspired the kind of video games she and her husband have gone on to make. Continue reading

Moments We Remember: Candy Explosives on Alien: Isolation

Chronicling stories of how gaming has changed us – one moment at a timeAlien: Isolation, Oct 7, 2014, screenshot, 01 (1920x1080)Title: Alien: Isolation (Sega / 20th Century Fox, 2014)
Format: PC, PS3, PS4, Xbox One, Xbox 360
Spoilers: None

Today’s game has dramatically changed the life of our guest poster, who recently left her nine-to-five job to become a full-time video streamer.

That game is Alien: Isolation, created by the talented team at British developer, Creative Assembly. Continue reading